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Indicator Website - 2nd Grade

Reading Standards

Standard Description Website with Games
R.1.3.2 Determines the meaning of unknown words or phrases using context clues (i.e. definitions, restatements, examples, descriptions) from sentences or paragraphs.

Globes Quiz:  Practice Context Clues

Habit Adaptations Quiz:  Practice Context Clues

Verbs Quiz:  Practice Context Clues

Nouns Quiz:  Practice Context Clues

Matter Quiz:  Practice Context Clues

R.1.3.5 Determines meaning of words through knowledge of word structure (i.e. compound noun, contractions, root words, prefixes, suffixes)

Compound Words

Compound Words #2

Contractions

Prefixes Quiz

R.1.4.2 Understands the purpose of the text features (i.e. title, graphs and charts, table of contents, pictures/illustrations, boldface type, italics, glossary, index) and uses such features to locate information in and to gain meaning from appropriate-level texts.

Previewing a Book

Know How to Locate Parts of a Book

Know How to Locate the Parts of a Book - Table of Contents

Parts of a Book

Know How to Locate Parts of a Book-Title

Show What you Know - Title

Know How to Locate Parts of a Book-Author & Illustrator

Show You Know - Author & Illustrator

Know How to Locate Parts of a Book - Title Page

Show What You Know - Title Page

Know How to Locate Parts of a Book - Table of Contents

Show What You Know - Table of Contents

Know How to Locate Parts of a Book - Chapter Headings

Show You Know - Chapter Headings

Understand the Value of Illustrations

Understand the Value of Illustrations - Practice

Show What You Know - Index

R.1.4.5 Uses information from the text to make inferences and draw conclusions.

What Can You Infer?

Predictions about Events & Characters Based on Prior Knowledge

Knows that Inferences Can Be Based on Characters Did You Know?

Knows that Inferences Can Be Based on Characters

Drawing Conclusions:  Show What You Know

Drawing Conclusions:  Practice

Making Inferences & Drawing Conclusions

Inferential Context Clues

 

R.1.4.6 Identifies text structure (i.e. sequence, problem-solution, comparison-contrast, description, cause-effect).

Monkey Business

Sequence of Events

Sequencing:  Practice

Understanding Setting, Plot, and Theme:  Did You Know?

Cause and Effect

Cause and Effect:  Matching

R.1.4.8 Compares and contrasts information (i.e. topics, characters) in a text.  
R.1.4.9 Links causes and effects in appropriate-level narrative and expository texts.

Cause and Effect

Cause and Effect:  Matching

Cause/Effect:  Quia Matching

Cause & Effect:  Quia Matching

R.1.4.10 Retell main ideas or events as well as supporting details in narrative and expository texts.

Identify Main Idea

Identify Main Idea:  Show What You Know

Supporting Details

Understanding Supporting Details

R.1.4.11 Identifies the topic, main idea(s), and supporting details in appropriate-level texts.

Get the Idea

Identify Main Idea

Identify Main Idea:  Show What You Know

Supporting Details

Understanding Supporting Details

Main Idea Tutorial

Main Idea:  The Surprise Party

Main Idea:  Water

Main Idea:  Turtles & Tortoises

Main Idea:  Rules

Main Idea:  Lighthouses

Main Idea:  Plants

Main Idea:  George Washington

Main Idea:  Tiger Goes Home

R.2.1.1 Identifies and describes characters' physical traits, basic personality traits, and actions.

Character's Feelings

Character's Feelings:  Pookie's New Home

Characters

Characters:  Practice

R.2.1.2 Identifies and describes the setting (i.e. environment, time of day or year, historical period, situation, place) of the story or literary text.

Setting

Setting - Quiet on the Set

Practice Identifying Setting

Setting Match

When Did the Story Happen?

Understanding Setting, Plot, and Theme

Understanding Setting, Plot, and Theme:  Practice

Math Standards

Standard Description Website with Games
M.1.1.1 The student knows, explains, and represents whole numbers form 0-1,000 using concrete objects. Can You Say Really Big Numbers?
M.1.1.5 The student identifies coins, states their values, and determines the total value to $1.00 of a mixed group of coins using pennies, nickels, dimes, quarters, and half-dollars.

Coins up to $1.00

Counting Money

Adding Nickels and Pennies

Adding Dimes and Pennies

Adding Dimes, Nickels, and Pennies

Tutorials

Cash Out

M.1.2.2 Number Sense The student represents whole numbers from 0 through 1,000 using various groupings and place value models emphasizing 1s, 10s, and 100s; explains the groups; and states the value of the digit in ones place, tens place, and hundreds place.

My Place

Place Value:  10-99

Place Value:  100-999

Place Value:  1000-9999

Place Value:  10,000

Mr. Nussbaum Place Value

Finding Place Values

Specific Place Values

Partition

Links Learning for Kids: Place Value

M.1.2.4 Number Systems and Their Properties The student identifies the place value of the digits in whole numbers from 0 through 1,000.

Place Value:  10-99

Place Value:  100-999

Place Value: 1000-9999

Place Value:  10,000

My Place

Links Learning for Kids:  Place Value

M.1.4.7 Computation The student performs and explains these computational procedures:  a.  adds and subtracts three-digit whole numbers with and without regrouping, including the use of concrete objects, b)  adds and subtracts monetary amounts through 99 cents using cent notation and money models.

Addition:  Finding the Sum up to 3 Digits

Subtraction:  Finding the Difference up to 3 Digit

Coins up to $1.00

Counting Money

Adding Nickels and Pennies

Adding Dimes and Pennies

Adding Dimes, Nickels, and Pennies

Tutorials

Buy It With the Little Farmer

Flashcards- 2nd grade

M.1.4.8 Computation The student identifies basic addition and subtraction fact families (facts with sums form 0-20 and corresponding subtraction facts.

Addition & Subtraction - online test

Count Us In - bowling game

Addition & Subtraction Quick Quiz

Inverse Relationship of Addition & Subtraction

Math Fact Cafe Flashcards - 2nd grade

M.2.1.3 The student identifies and continues a pattern presented in various formats including numeric (list of table), visual (picture, table, or graph), verbal (oral description), kinesthetic (action), and written

Number Cracker

Poodle Weigh-In

Crack Hacker's Safe

M.3.1.2 Geometric Figures and Their Properties The student recognizes, draws, and describes circles, squares, rectangles, triangles, ellipses. Making Patterns Activity
M.3.2.2 The student reads and tells time by five-minute intervals using analog an digital clocks.

Stop the Clock

Identifying Time - The Hour

Telling Time

Time Quiz - 5 minute intervals

What's the Time

Mr. Nussbaum Telling Time

Mr. Nussbaum Telling Time Test

Mr. Nussbaum Clockworks

Telling Time With Word Problems

M.3.2.4 Measurement and Estimation The student measures length to the nearest inch of foot and the nearest whole unit of a nonstandard unit.

Measure It

The Ruler Game